Minecraft Dungeons II Enchantments List (25)
This table lists every Minecraft Dungeons II (Minecraft Dungeons 2) enchantment we could confirm by name, with the item slot it applies to, a plain-language summary and, where known, the per-tier numbers for levels I to III. Each item can hold one enchantment, so choose them to fit the build you want. Effects are in our own words and the status column shows how well each entry is verified.
Most of this data comes from pre-launch showcases and creator footage, so treat numbers as reported until we confirm them in the release build. Slot types marked “unconfirmed” are inferred from how the enchantment works.
How to use this list
- Pick enchantments that match your weapon: melee waves such as Fire Aspect and Frost Crescent, or ranged options like Piercing and Critical Quiver.
- Armor enchantments mostly reward using artifacts, potions and rolls. Combine Artifact Amplifier with Health Synergy for artifact-heavy builds.
- Only the enchantsmith applies books. See beginner tips for costs, and the artifacts and weapons lists for pairings.
Enchantment table
25 of 25 entries
| Armor | Drinking a health potion also gives you souls, and lets you drink one even at full health.Tiers I/II/III: 30/45/60 souls per potion. Found in Deep Dark books. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor | After you use an artifact, your artifact cooldowns shrink and artifact damage and soul gain rise for a short window.Boost lasts 6/7.5/9 seconds at tiers I/II/III. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor (unconfirmed) | Using a health potion drops a well that gives nearby allies the Fortifying status.Well lasts 2/4/6 seconds by tier. Slot type inferred from similar enchantments. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor | Adds extra health potions to your supply.+1/+2/+3 potions by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor | Using a health potion drops a well that regenerates health for nearby allies.Well lasts 2/4/6 seconds by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor (unconfirmed) | After sprinting briefly, you can slam into enemies for damage and knockback.No per-tier numbers documented yet. Values come from pre-launch footage; verify in the release build. | Reported | |
| Weapon | Jump-attack landings hit harder and knock enemies back further.Knockback +125/175/200% by tier; a small damage bonus (5%) is listed. Values come from pre-launch footage; verify in the release build. | Reported | |
| Ranged weapon | Critical hits give some of your arrows back.Restores 1/3/5 arrows by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor (unconfirmed) | Each roll charges up your following attack, melee or ranged, for extra damage.+20/30/40% by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Weapon | Your attacks drop end-crystal mines that blow up when enemies get close or after a short delay.2/3/4 mines by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Melee weapon | The last hit of a combo and jump attacks send out a flame wave that ignites enemies.Wave damage 35/45/50% of weapon damage. Values come from pre-launch footage; verify in the release build. | Reported | |
| Melee weapon | Your melee attacks send out an icy wave that chills enemies, slowing their movement and attacks.Wave damage 10/15/20% of weapon damage. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor (unconfirmed) | Using an artifact yanks nearby enemies toward you.Pull radius 4/8/10 blocks by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Unconfirmed | Kills can leave a healing well that regenerates allies.Chance 20/35/50% by tier. Found in Deep Dark books. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor | Using an artifact restores part of your health.Heals 15/25/35% of max health by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Melee weapon | Melee attacks fire off a shock wave; enemies caught in it deal less damage but move quicker.Wave damage 60/75/90% of weapon damage. Values come from pre-launch footage; verify in the release build. | Reported | |
| Ranged weapon | Your shots can pass through several enemies.Pierces 1/3/5 enemies by tier. Found in Deep Dark books. Values come from pre-launch footage; verify in the release build. | Reported | |
| Melee weapon | The last hit of a combo and jump attacks release a poison wave.Wave damage 10/20/30% of weapon damage. Values come from pre-launch footage; verify in the release build. | Reported | |
| Melee weapon | Defeating an enemy may turn you invisible for a while.Chance 15/20/35% by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor | Gives you extra rolls in a row.+1/+2/+3 rolls by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Soul Blast | Melee weapon | Adds extra soul-based damage to melee attacks.Only the name and general purpose are documented so far. Values come from pre-launch footage; verify in the release build. | Reported |
| Springload | Armor | Using an artifact makes you move faster for a few seconds.Hurrying status for 4/5/6 seconds by tier. Values come from pre-launch footage; verify in the release build. | Reported |
| Weapon | Each swing adds a spinning hit that damages enemies around you.Extra damage 50/75/100% of weapon damage. Values come from pre-launch footage; verify in the release build. | Reported | |
| Armor | Rolling fires arrows from your ranged weapon.1/1/2 arrows at 110/120/130% ranged damage by tier. Values come from pre-launch footage; verify in the release build. | Reported | |
| Weapon | Your hits sometimes spread part of their damage as lightning.Chance 25/33/50% and 15/30/50% of weapon damage by tier. Values come from pre-launch footage; verify in the release build. | Reported |
FAQ
How many enchantments are in Minecraft Dungeons II?
We list 25 from pre-launch data. Some media coverage before launch counted only the 13 confirmed at the time, so the final count may differ.
How do enchantments work?
You apply an enchantment book at an enchantsmith, and each enchantable item holds one enchantment that can be upgraded to level three. Pre-launch data says upgrades cost echo shards and enchantment points.
Where do enchantment books come from?
They drop in various locations. For example, pre-launch data says Ancient Alchemy, Healing Smite and Piercing books can be found in the Deep Dark.
What does the status column mean?
Reported means the value comes from pre-launch material or player reports, not from an official Mojang or Xbox publication. Official would mean published by Mojang or Xbox; no entry qualifies yet. Nothing here has been tested on the release build yet.