Dungeons II Weapons List: Melee and Ranged
Minecraft Dungeons II (Minecraft Dungeons 2) has melee weapons and ranged weapons (bows and crossbows). This list has 62 by name, including 28 unique weapons that come with their own built-in effect. Damage figures, combo lengths and drop locations are not verified yet, so we don’t publish them.
Each weapon can also carry a random effect and one enchantment. The blacksmith can upgrade power with emeralds and reroll effects with echo shards. Data is reported (from pre-launch material) until we test the release build.
What to look at
- Unique weapons: their built-in effects can define a build, such as Soul Reaper for extra souls, Cacaphonous Cleaver for healing on soul pickup, or Double Crossers for stacking damage after rolls.
- Melee vs ranged: you equip one of each; see beginner tips.
- Enchantments: pair weapons with options from the enchantments list.
Names of unique weapons are listed in the table with a plain-language effect wherever one is documented.

Weapon table
62 of 62 entries
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | After a kill you may get a random elemental buff on your melee hits.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | A small chance (5%) that loot drops at a higher rarity.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Raises healing given to you and your allies by half again.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Seven times out of ten, landing a hit buffs you with Strength.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Mob Mallet | Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. Icon and effect not documented yet. From pre-launch data; power and combo not verified. | Reported |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Each soul you pick up heals you by 7% of your maximum health.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Lightning-based attacks do 25% more damage.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Melee hits do 40% more damage to the main target.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | You gain 60% more souls.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Produces a shockwave worth a fifth of your weapon damage that shoves enemies back three times as far.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Sends a wave for 90% of weapon damage that keeps adding soul damage briefly.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Soul-based attacks do 20% more damage.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Wounded enemies take 40% extra damage from it.Unique variant with its own name, a built-in effect and one random effect. Listed among melee weapons in pre-launch data; item type needs checking. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Melee weapon | Unique | Every swing adds a whirlwind worth 60% of weapon damage.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Longbow | Bow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported |
| Bow | Unique | Ranged attacks from far away do double damage.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Unique | 20% chance to dodge melee damage.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Bow | Unique | Jump shots do 6% more damage.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Unique | About one hit in three ties the target down with the Chained status.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Unique | Each roll adds 20% to your next attack, stacking.Unique variant with its own name, a built-in effect and one random effect. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Common–Special | Base weapon with no built-in effect; drops with 0 to 2 random effects depending on rarity.Common has none, Rare has one, Special has two random effects. From pre-launch data; power and combo not verified. | Reported | |
| Crossbow | Unique | Unique effect not yet documented.Unique variant with its own name, a built-in effect and one random effect. Listed as unique but with no documented effect; needs checking. From pre-launch data; power and combo not verified. | Reported |
FAQ
How many weapons are in Minecraft Dungeons II?
We list 62: 45 melee weapons, 10 bows and 7 crossbows. The count may change as we verify the release build.
What are unique weapons?
Distinct variants with their own name, appearance and a built-in effect, plus one random effect. Examples include Tornado Blade, Soul Reaper and Stormcaller.
What is the difference between Common, Rare and Special?
Per pre-launch data, Rare weapons have one random effect and Special weapons have two. The blacksmith can reroll effects with echo shards.
Where are damage numbers?
Not published here yet. Power depends on item level and blacksmith upgrades, and we won't publish numbers we haven't verified.