Minecraft Dungeons 2 Artifacts Not Working? Fix

Last updated: Fixes
Glowing blue spectral skeleton and zombie spirits circle a forest clearing in Minecraft Dungeons II
Image: Mojang Studios / Xbox Game Studios

SymptomAn artifact shows the red not-enough-souls glow or does nothing even though you have full souls and no cooldown.

If a Minecraft Dungeons II (Minecraft Dungeons 2) artifact refuses to fire even though your soul gauge is full and the cooldown is over, unequip the artifact and equip it again, or move it to a different artifact slot. Players in several launch-day threads say that brings it back until the bug recurs. The cause is unknown, and this is a workaround from player reports, not an official fix.

What players see

Suspected triggers (unconfirmed)

Players guess different causes, and none is verified:

Possible workaround: don’t chain artifacts too fast

One poster says they found a temporary fix: let the first artifact’s animation partly finish before casting the next, because casting two artifacts too quickly can lock one out until you unequip and re-equip it. Another poster named the Fighting Fungus not casting after boss fights. Single report, consistent with the earlier animation-cancelling suspicion.

What to do

  1. Two players say the re-equipped artifact then works only two or three more times before failing again, and buff artifacts (attack speed or damage) are the ones named. Expect to repeat the fix in long fights.
  2. Open the gear menu, unequip the artifact and equip it again. Swapping slots also worked for a Spanish-language poster.
  3. If it keeps happening, test whether it goes away without the claws or the enchantment above, and note what you tested.
  4. Avoid cancelling an artifact’s animation with a roll until we know more.
  5. Report it with the artifact names, your weapons and enchantments, and whether you were online, in the Steam discussion or Mojang’s feedback channels.

For what artifacts do and their listed effects, see the artifacts database. For related gear questions, see beginner tips.

Update: 1.1.3.0 hotfix

Mojang’s 1.1.3.0 hotfix (Steam announcement, Oct 22, 2026) says it fixed artifact slots becoming unusable after rapid, repeated use (MCD2-135). Update the game and test again; Mojang’s note does not say it covers every case reported above, and the claw-weapon reports remain unconfirmed. See patch notes.

What we could not verify

The real trigger, whether it is server-side, and whether a patch is planned. We will update this page after an official response or patch.

FAQ

Why won't my artifact activate in Minecraft Dungeons II?

Several players report a bug where an artifact stops working even though souls are full and it is off cooldown. Mojang has not acknowledged it as of Sep 30, 2026.

How do I fix it?

Players say unequipping the artifact (or swapping it to another slot) and equipping it again makes it work until it happens again. It is a workaround, not a fix.

What triggers the artifact bug?

Unknown. Players suspect Skulker Claws (the invisibility effect), an enchantment the poster called bovin ruade, or animation-cancelling an artifact. One player noticed it most often with the Death Cap Mushroom. None of this is confirmed.

Should I stop using claws?

One player says they stopped using claws and never saw the bug again, but two others only said they used claws too. Treat it as a hint for testing, not a rule.

Did this fix it?

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Sources