Minecraft Dungeons II Talismans List (18)
Talismans are passive equipment in Minecraft Dungeons II (Minecraft Dungeons 2). Equip up to three, and each one grows from level I to III the longer you wear it. This list has 18 talismans by name with a short summary of what each does. The strongest documented numbers so far are for Fist of Iron, which lifts melee damage by 10, 20 or 35 percent by level.
Most effects come from a pre-launch item list, so they are marked reported. Numbers for most talismans are not documented yet. We won’t guess; we’ll fill them in once we’ve checked the release build.
Choosing talismans
- Melee builds: Fist of Iron, Ocelot’s Paw (jump attacks) and Tendrils of the Sprout (damage while healthy).
- Artifact builds: Essence of Efficiency for shorter cooldowns and Twisted Tooth for extra souls.
- Survival: Sigil of Beeswax and Healing Heart.
- Companions: Golem Kit, Prickle’s Mark and Tasty Bone summon helpers.
- Loot and progress: Lucky Clover, Looter’s Charm and The Eye of Experience.
See beginner tips and the artifacts list to pair them.
Talisman table
18 of 18 entries
| Talisman | Shortens your roll cooldown.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Shortens artifact cooldowns.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Boosts damage from all melee weapons.Melee damage +10/20/35% at levels I/II/III. Talismans level from I to III the longer they are equipped; up to three can be worn. | Reported | |
| Talisman | Brings an iron golem along as a companion.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Effect not documented yet.Only the name is listed. Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Restores health while you are out of combat.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Gives a chance for extra loot drops.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Makes mobs more likely to drop items.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Grants a movement speed boost after you have been moving for about three seconds.Boost scales with talisman level. Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Strengthens jump-attack melee damage.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Summons a prickle companion to fight beside you.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Raises your maximum health.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Summons a wolf companion; it goes on cooldown if it falls.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Adds damage while your health is above a set threshold.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Increases the experience you earn.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Your damage grows with the size of your emerald stash.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Increases your ammo capacity.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported | |
| Talisman | Increases the souls you gain.Talismans level from I to III the longer they are equipped; up to three can be worn. Effect summary from a pre-launch item list. | Reported |
FAQ
What are talismans in Minecraft Dungeons II?
Equippable items that give passive buffs. Pre-launch data says they level from I to III the longer you keep them equipped.
How many talismans can I equip?
Up to three at a time, according to pre-launch data and an early review.
How do I get talismans?
Pre-launch data says they drop from certain quests or from special chests hidden in the world. One early review says they are earned from milestones.
Do talismans have rarity?
Not that we have seen; they have levels instead.